
GAME TRAILER
PROJECT OVERVIEW
Contraband is an open world co-op game that I worked on as a Senior Mission Designer from 2020 to 2025. It's made by Avalanche Studios using the in house Apex engine. In Contraband players takes on the roles of smugglers exploring the fictional Southeast Asian world of 1970s Bayan.
MY ROLE
Contraband was one of the few projects I've been on since its early pre-production phase
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Conceptual work on what the mission experience of Contraband is
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Broke down the overarching mission experience into more niche paper designs and documentation
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Realized the target experience via various mission types in engine, more specifically:
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Came up with a narrative context
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Relayed said narrative with VO and text
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Designed and implemented various supporting systems and gameplay mechanics
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Built locations where missions take place
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Spearheaded multiple internal deliveries from the mission design side
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Created multiple target experiences that the team could align around